Why Are Mmos So Grindy

Why is FC 5 so grindy? User Info: Critic2000. SO yes, if every game has to do x of y to achieve z where z isn't just finish the damn game, yes it's a bleeding grind. Because they are so grindy, a lot of people tend to skip them (I did for a bit). It does require more repetition than other MMOs I've played. Streamlining that world away meant that MMOs were then competing with AAAs, which not only had much bigger budgets but also decades of experience. It was also p2w but that's besides the point. de - Das CraftingProfessions Basics The profession system in ArcheAge looks complex, currently there are 21 professions/jobs, which we can split into different categories like: gathering, crafting and other. Massively is running a story about bandwidth costs for MMOs and other virtual worlds. KoalafiedKiller. The title pretty much sums it up, but: My initial reaction to the game was that it was a fantastic adaptation for mobile. Why was the game so successful in Brazil and Poland? while hunting is grindy, Its a game where you can have unique encounters with other players 99% of the time. Perhaps these musings will give some food for thought in what you choose to play &/or as to why you play what you do. But, why, do current grindy games always get so much hate (ik, p2w os often an issue but bdo got called „too grindy“ before it got p2w)? Is there anything mmos in the past have done better? What made the progression fun there? And how grindy should a game be in your opinion?. At the same time I've already got Guild Wars which wasn't too hard to get into and isn't as much of a grind fest as some other MMOs I've played. how dare you say korean mmos suck and are boring grindfests. It may have been more grinding then now, which just shows how little there is to reward effort in wow currently, as wow was hardly grindy back then. But WoW is also not ashamed to steal: so much of the game was born of Everquest and all the other MMOs of the day, but Blizzard took those basic mechanics and polished them until they were something more, something (arguably) better. The game got tighter and way less grindy and repetitive; the later expansions are significantly better games for it (so much so that the devs are actually talking about going back and cutting out a bunch of the earlier grind for newer players, since it's notorious for putting people off). The addiction have cost them their job, friends and family, and sometimes worse. Tree of Savior is an incredibly polished version of Ragnarok Online with great aesthetics and top notch music (SoundTEMP did the Tree of Savior Soundtrack and they're the same people who did the Ragnarok Online music). I whole heartedly agree with you and I know exactly why. It does require more repetition than other MMOs I've played. (BBB) Maplestory Game Mechanics. So why do people think BDO is such a grind? Most ESO (casual) players need between 6-12 months to get to VR16, yet ESO is considered the least grindy MMO of them all. A Grindy Halloween By David North on October 21, 2013 so why force it on players. People need to stop harassing the devs thats why mmos are dying just like the World Of Warcraft right now. Super grindy/rng, quite some p2w aspects. Prime Warframes aren’t elite, super versions of the original frame, but they are different from their predecessors. To celebrate 20 years of MMORPGs MMOGames will be making content all year looking at the history of the genre, highlights, and low points. Go inside the mine, head up and to your left as you enter, keep going up the ramps, the skeleton you need to click on is behind some pipes. com contributor Shannon Drake has been in and around the game development business for a while now and today begins his journey of answering the question: Why exactly does developing an MMO. I started not too long after the game went into ARR, but due to various RL things happening, I had to take a couple breaks. In actuality you lose time by stopping the slaughter to go back and turn in the quest. Why every MMO is a failure General Discussion. MMOs are maintained for a veeery long time and I'm guessing keeping servers up for them is a lot more expensive than for an FPS. Mmos are grindy, time consuming games, and you probably dont run anything that require bis essence if you like playing 10 alts anyway so stop complaining. One the more grindy end of the spectrum there is Black Desert with literal hundreds of hours of killing mobs. not even WoW. Trove is not a hardcore game where you are expected to be amazing at dodging, timing, blocking in order to excel at the game. Not to mention that some of them are very active, over 1000 players being online at the same time. I guess there was just nothing to do. So first, the main games for me: * The Secret World * * Mechanically TSW is on point. Background Music By: https://www. Occ I do branch out but mainly MMOs for me. I'm just wondering what MMO's are out there that are friendly to newcomers to the genre? She was a big fan of Skyrim so I'm certainly interested in looking at ESO as a way in. If so, what grind and why? Hello dear MMORPG community. MMORPGs all have a similar. Only games that force grouping and punish solo-play break the solo+chat channel formula. MMORPG as a genre is combat-based by definition, I'm afraid. Why is everything so Grindy and why so many tokens? Sign in to follow this. Tales of Maj'Eyal would fit the bill for gameplay, but it's single player only and has essentially no plot or change in the world. Across hundreds of games, they bring in 10 billion dollars a year and have audiences that expand well into the tens of millions. I never said I was any of these goofy ass nikkas in my avi. What is your thoughts to why mmos. (if super-grindy) gameplay. The last FF title to come out for the PS1 and therefore the most attractive in the series up to date. Unpopular Opinion: Grindy quests. This is as simple an illustration that I can give to the current business model of MMO's and how they practically abuse the customer. Other MMOs make old content obsolete and irrelevant, keeping the time to max out a new char fairly constant. Game is basically a hardcore MMO RPG like elements. Popular grindy non asian MMORPG's Hey there, I am looking for a MMORPG that is pretty busy, has like a feeling of rewarding of getting stronger, getting new skills and so on. When will this game die so we can get a non-cash grab P2W grind game?. You can add location information to your Tweets, such as your city or precise location, from the web and via third-party applications. So I switched on my PC, sync’d my iphone and loaded up zwift… I’m not sure why I decided to jump on Zwift instead, I mean I’ve put close to 500 miles into it over the last month or so. Find out why Close. It may have been more grinding then now, which just shows how little there is to reward effort in wow currently, as wow was hardly grindy back then. This is as simple an illustration that I can give to the current business model of MMO's and how they practically abuse the customer. The only thing that I’ve seen that appears to mostly be real-money only is most of the content in Prime Access. If FFXIV is not the epitome of a grindfest mmo I don't know what is. And I don’t think WoW is above stealing from itself, either. " GamingSF: The joy of movement abilities in SWTOR. So first, the main games for me: * The Secret World * * Mechanically TSW is on point. com Our goal is to catalog every single MMO on the net and curate every game page with reviews, screenshots, videos, music, and more. This week, we’re talking about grind. What this means is that in order to progress in the game, you have to do a lot of repetitious, tedious actions, before you can get to a point in the game to be decently competitive vs human opponents, or simply versatile enough to do anything that isn't farming Piglets in Newbie Island for 100 hours. 5 here so soon? Well, XL Games is prioritizing the North American and European regions this time around and plan to launch the update before the Russian and Chinese regions. For Neverwinter on the PlayStation 4, a GameFAQs message board topic titled "Endgame actually fun or just grindy?" - Page 2. This is our list of the 10 Most Wanted MMOs of 2018. If I'm really bored, I'll lay my hands off gaming and proceed to watching anime or reading mangas. It may have been more grinding then now, which just shows how little there is to reward effort in wow currently, as wow was hardly grindy back then. People need to stop harassing the devs thats why mmos are dying just like the World Of Warcraft right now. So is it only that these games are fun and engaging? Or is there something deeper at work, perhaps on a psychological level? This post is part of the series: Why Are MMORPGs So Addictive?. Karamozov said: ↑ As to why Destiny is so popular, I have no idea. but its gameplay couldn’t keep me hooked as it felt very repetitive and grindy. KoalafiedKiller. I have a feeling its simply because even when the quests and things end, an MMO still has the community aspect, but theres only so much you can do within the boundaries of a game as far as making your own game. I wound up. (BBB) Maplestory Game Mechanics. To provide a life within a game where you interact with others. I played years of wow way to seriously with raid nights etc so I don't want to play an mmo unless it's great to play solo and ideally f2p, is the kotor mmo good for this?. Which is likely part of the reason on why they aren't bringing it to the PC, which has far more saturation in MMOs and shooters for them to get any traction. Yeah sniper Assassin is pretty grindy. But my lack of continued interest in other MMOs is mostly because of how grindy they are. Occ I do branch out but mainly MMOs for me. GameCentral talks to the director of The Elder Scrolls Online, about the future of the game and of MMOs themselves. 10 Reasons To Hate World Of Warcraft. So there you go, five classic free-to-play MMOS you can give a try in 2018. Think of it like 2004 early game WoW compared to Legion WoW in terms of leveling speed. I would run from town to town, basically looking at my own ass for about an hour, and shut it off. " GamingSF: The joy of movement abilities in SWTOR. I want a game that: - Isn't just a massive grindfest. I want a new MMO but I don't want the typical WoW-clone. Talk about a matter of opinion lol. Deep in thought, possibly about other MMOs?It started when World of Warcraft was released and it didn't take long for me to become an obsessed fan, a hardcore player spending hours upon hours in Azeroth every day. As I mentioned in a post this week (ironically enough), Blizz's best storytelling is done without using real world material as a crutch. The reason I can always go back to it and play it is because there are so many playable classes in the game. As for MMORPGs, Guild Wars 2 has a huge focus on exploration, and has platformer-like elements that are called Jumping Puzz. Lineage 2 is a massive hit in a lot of Asian countries. Played nearly half a day today and you know, I don't really get the whole "redefining the genre" they were prophesizing. (BBB) Maplestory Game Mechanics. Find out why Close. Tree of Savior is an incredibly polished version of Ragnarok Online with great aesthetics and top notch music (SoundTEMP did the Tree of Savior Soundtrack and they're the same people who did the Ragnarok Online music). MMO's need demos and trials right from launch. Such companies as Blizzard and their World of Warcraft would earn more than 1 billion dollars annually back in the days with the help of millions of participants who would use in. The question in my mind is whether or not game devs have any sort of responsibility to reduce the admittedly grindy and overcompelling design elements. Perhaps 10 years without being greased, oiled or noticed has had an. If you want to get involved, click one of these buttons! Sign In Register. So they did seem to learn at least a little from the past, and that's nice to see. Hi, a lot of people here are complaining about Elite being a "grindfest" and that it is a "mile wide and inch deep". But one thing is for sure, someone at some point is going to really go for a FPS based MMO and then be surprised when they don't get many of the long standing MMO players to. Page 1 of 4 - Types of Professions - posted in New Articles & Guides: Source: ArcheAge-Online. Every MMO is. For some, however, the grind. Why is there so little coop orientated game play that require groups of players to coordinate? Why is there any solo content at all in MMOs?!?! The most fun I've had in MMOs has always been in large fights where many people come together to battle either large foes in coop or each other in large numbers. "/v/ - Video Games" is a board about video games and gaming culture on 8chan. This video is unavailable. As for MMORPGs, Guild Wars 2 has a huge focus on exploration, and has platformer-like elements that are called Jumping Puzz. Why restart a game just to grind from the start? On topic, Destiny 2 was so boring I couldn't bother to grind it. It comes down to TTO wanting to make money. This was partly because of my life-consuming addiction to League of Legends, which, by the way, makes terrible blog fodder because it requires so much specialized knowledge to have a discussion about. If so, what grind and why? Hello dear MMORPG community. Posting it here rather then making a review for people to harass me over (Seriously why does every game have like a squad of fanboys who will post on every negative review to tell them how wrong they are?) since no one is going to pay attention to this thread a week later unlike a review. That's never happened in any other MMO I've played, so where does this idea even come from? This isn't anything remotely like "achievements should be account-wide", it's much more entitled than that. Seems like developers can't win!. In previous MMOs, you had to run up to a quest giver, say hello, and accept a quest into your quest log. Deep in thought, possibly about other MMOs?It started when World of Warcraft was released and it didn't take long for me to become an obsessed fan, a hardcore player spending hours upon hours in Azeroth every day. It has so much content. It also so happens that this topic has been under quite a bit of discussion due to Bioware's impending "The Old Republic" and 38 Studio's Copernicus Project. Occ I do branch out but mainly MMOs for me. Why is it so expensive to develop an MMO?. i want a game that wont get boring quickly and i hope to play it for a long time. Also, a lot of players in full MMORPGs (as opposed to looter/shooters with gear grind. Personally, I don't enjoy the gameplay in most MMORPGs, so when I see single player games that have the same style of gameplay, it is somewhat offputting. Because I find that so grindy and so not fun. Bandwidth Use In MMOs 188 Posted by Soulskill on Thursday October 23, 2008 @12:59AM from the more-always-more dept. de - Das CraftingProfessions Basics The profession system in ArcheAge looks complex, currently there are 21 professions/jobs, which we can split into different categories like: gathering, crafting and other. Allow me to butcher a phrase: MMO grind is in the eye of the beholder. I’ve tried ff14 and i disagree with you i like it but i think you are wrong. I wound up. The game currently feels quite grindy after the first few levels obviously with new level types, enemy types and more content in general will help relieve this but one of the main issues in my opinion is new items are very expensive and xp progression can feel very slow. So why have FD made it even more unnecessarily grindy with the USS missions? Why are there these odd people just hanging in space. Life is Feudal: Your Own (available on Steam) and Life is Feudal MMO, a Hardcore Sandbox games, are both set in a Realistic Medieval fictional world. Although it was fun, I found it had the same issues as WoW – lack of interesting storyline, pitifully uninteresting combat, boring quests, and stereotypically grindy crafting. Sure you can get to the level cap in a week if you'd want to, but I'm talking about the majority that doesn't rush or grind for xp. So yeah, I bought GW2. One the more grindy end of the spectrum there is Black Desert with literal hundreds of hours of killing mobs. The questing part is oversimplified. The reason I can always go back to it and play it is because there are so many playable classes in the game. Besides making games I've played WOW (and several other MMOGs) terrifyingly extensively. Watch Queue Queue. It has so much content. Grindy, graunchy headset - still works so why replace? In the garage I noticed just how stiff and grindy it was to turn. Personally I have vested 192 hours into this game and I am still learning new things and have so Like other reviewers have previously stated this is a MMORPG and will not be for everyone. as the title suggest this game is way too much of a grind and i have 1600 hours into the game with majority of my time with point perks or at least were gonna live forever i have all female characters fully prestiged with all perks,some male characters prestiged 1 or 2 my killers are all around lvl 40-90 depending on which killer i play more and if i got the perks i wanted,but none of my. Need A New Mmorpg To Play. But, why, do current grindy games always get so much hate (ik, p2w os often an issue but bdo got called „too grindy" before it got p2w)? Is there anything mmos in the past have done better? What made the progression fun there? And how grindy should a game be in your opinion?. To get Elara Dorne as your companion, you have to side with the Republic in the story. I'm talking about MMOs! So many of these great massively multiplayer online games on the. There’s just something about them…. WOW up to burning Crusade was very fun. But i am surprised that so many MMOs is so bad. It was also p2w but that's besides the point. But where else can I find it? Can anyone suggest a MMORPG similar to what FFXI was like back in the day? Things I really don't want to do. it's not true! it's only "very" grindy if u lvl alone! most ppl lvl in party, and u can lvl very fast if u work together and also it's more fun than lvling alone. TERA came out yesterday and I really want to try it, but they don't have a trial available and I'm not going to jump into the game after reading so many mixed reviews. Guild Wars 2, or GW2, is a free-to-play fantasy-themed 3D MMORPG developed by ArenaNet and published by NCSOFT, the company behind popular MMORPG titles like Lineage and the first Guild Wars game. Yeah sniper Assassin is pretty grindy. The development companies are now run by or report to business people who have no interest or understanding of games. Commercial MMOs have been around for a while, but they started to get noticed in the early 1980s, beginning with Bartle's MUD II and its CompuServe version, British Legends. Eastern MMORPGs typically don't do very well in the western market, why is that? Is it the grindy nature of these games? The RNG? The Asian art style or could it perhaps be down to many of these. I am looking forward to se the development of the MMORPG genre of gaming. Korean Massively Multiplayer Online Games have a reputation for being excruciatingly 'grindy'. Why do people get so engrossed with MMOs, more than any other type of game? People just seem to get absorbed in the world. similar to how forums are dying, you don't really need mmos to socialize with people anymore as. MMO, grinding, end-game etc the game is going to be grindy and unfun, especially as the game will now expect you to do X again to get the new shinier Z+. If so, what grind and why? Hello dear MMORPG community. however as WoW seems to enjoy sitting in the limelight as being one of the "best" and "most subscribed" MMOs out there, there's no reason it shouldn't be. -Some mmorpg's are poorly made and the grind is negative. It is this focus on increasing TS that leads to a more 'grindy' elements in many of the online Korean games. I played FFXI back in the day and hated it. The quest reward is a big instant gratification 1000 experience though! In EQ each rat would probably give you 125 experience a piece (if you don't want to do the math it comes out even). I tried it some. I take out as large a loan as the game will allow and then purchase fields that have crops ready for harvest, then harvest, sell crops and then promptly sell the field. Home › The Pub at MMORPG. Did around 100k Gold Today in about 5 Hours. Do I have something to sell? No, I don’t have anything to sell. All MMO’s do. Why is Maple Story so popular?. There are tons of skills and combos to level, mana eggs to collect and combine, sidequests, and a 100 level bonus dungeon once you've beaten the game that will take quite some time to go through. The reason MMOs are so perfectly addictive is because people are paid a lot of money to determine what will motivate you the most. I want a new MMO but I don't want the typical WoW-clone. MMO's in the current state are not just fun. This success wasn't by accident, however, as MMORPGs have many gameplay features that make them so appealing to players. Home › The Pub at MMORPG. MMO players can be jerks, we'll examine why. To start that journey we’re looking at 20 old MMORPGs. So why did it make the list?. Eve is actually the least grindy MMO I've ever played. If, like me you don't actually mind trading then its still an enjoyable game but non-the-less grindy. Grindy games are not fun. We were a. Your first sentence is exactly why MMOs are so not worth it anymore. Because many people when they become adults and get married and have children have very limited social time, so playing mmorpg's allow people to have fun, relax and socialize without leaving the confines of their own homes. Grindy, graunchy headset - still works so why replace? In the garage I noticed just how stiff and grindy it was to turn. MMOs and video games in general do gathering and combat pretty well. I've played a lot of MMO's. People complain and harassing the devs because they dont get what they want when the content that they want (they know themselves) wasnt even going to be part of the announcement. This game IS grindy. It has so much content. Welcome to gamefaqs, where poverty is an illegal activity. And I don’t think WoW is above stealing from itself, either. Occ I do branch out but mainly MMOs for me. The best armour was unlockable within few hours of casual gameplay. So you build the character to that max. You do that. What was a simple matter of macros and a day of clicking for me felt like an impassable crafting grind to some. So this is my first forum topic, and I was actually wondering if the people who pre-ordered AION or bought it at Launch are still playing the game? I had. The question in my mind is whether or not game devs have any sort of responsibility to reduce the admittedly grindy and overcompelling design elements. Quest Design I - Why Many MMOs. Guild Wars 2 lasted for all of two weeks. Now I WILL admit that now that I've been able to get some scrip tools, Stormblood is not quite as harsh as Vanilla-> HW was on both Gathering and Crafting, so I commend SE for lightening it up some, and Moogles are nowhere near as annoying as Ixals. Ironically, my favorite MMO of all time, Star Wars Galaxies, took farming to mass-production levels, so my harvesters are as I type this hungrily. This blind defensiveness over the grind is somewhat absurd. But, why, do current grindy games always get so much hate (ik, p2w os often an issue but bdo got called „too grindy“ before it got p2w)? Is there anything mmos in the past have done better? What made the progression fun there? And how grindy should a game be in your opinion?. The game was always like this since launch but people kept joining and playing the game, so with this thought grind can't really be that much if a factor in why people do not play mmorpgs. There will ALWAYS be a grind in an mmo. I could have played Neverwinter Nights over and over again for a decade, but I played through it with a couple different classes over the course of about a year, and then it started collecting dust. I was not "making fun of your boyfriend". This past week was the fifteenth anniversary of that small SWG team first forming in Austin, refugees from Origin. Korean Massively Multiplayer Online Games have a reputation for being excruciatingly 'grindy'. Background Music By: https://www. 07 April, 2017 03:13 so the best gear all comes from instanced content or long grindy. Why every MMO is a failure General Discussion. Why MMOs need to change to stay relevant. Tree of Savior is an incredibly polished version of Ragnarok Online with great aesthetics and top notch music (SoundTEMP did the Tree of Savior Soundtrack and they're the same people who did the Ragnarok Online music). In actuality you lose time by stopping the slaughter to go back and turn in the quest. You may have to register before you can post: click the register link above to proceed. The community is very good, as I’ve often stated, so it’s pretty damn easy to get virtually anything in the game. For others, though, the game may become more important than their job, family, friends, and health. Of course, if all you do is grind anoms in your little renter system so that you can pay the rent so that you can continue grinding, then yes - it's grindy. So what’s the rush? Why is 4. Then why are there so many players of games like Legend of Mir, which puts Western subscriptions to shame. People need to stop harassing the devs thats why mmos are dying just like the World Of Warcraft right now. Do I have something to sell? No, I don’t have anything to sell. People complain and harassing the devs because they dont get what they want when the content that they want (they know themselves) wasnt even going to be part of the announcement. I could have played Neverwinter Nights over and over again for a decade, but I played through it with a couple different classes over the course of about a year, and then it started collecting dust. Because many people when they become adults and get married and have children have very limited social time, so playing mmorpg's allow people to have fun, relax and socialize without leaving the confines of their own homes. That contrasts with the observation that the most popular MMORPG, World of Warcraft, is the most anti-social. So there you go, five classic free-to-play MMOS you can give a try in 2018. I usually subscribe for a month or two at a time depending on how much content there is that i want to do. Today marks the one year anniversary of my Top 10 Most Played MMORPGs in 2016 video. It’s easy to see why these games have become so popular. So instead, consider Final Fantasy IX. But WoW is also not ashamed to steal: so much of the game was born of Everquest and all the other MMOs of the day, but Blizzard took those basic mechanics and polished them until they were something more, something (arguably) better. MineZ 2 is kinda of an MMORPG so it's supposed to be grindy I guess, but Minecraft isn't a game where you should have to hold left click for long hours at a time because unlike other MMORPGS you can't set your character to chop trees, or attack enemies automatically you have to do all those things manually in Minecraft that's why I don't think. Any of my search term words; All of my search term words; Find results in Content titles and body; Content titles only. Not So MMO: The Grind Exemplifies The Best In MMO And FGC Players By Joseph Bradford on August 06, where it may seem grindy, but the payoff is worth it in the end. Lately though, I've burned out and play less than ever. The problem with creating an MMO is that you're constructing a world, with all that implies, and it requires accounting for everything under the sun. Why is everyone so enamored of the more grindy basic game? Why are people so narrow-minded about what others enjoy? Why do some people like Asian MMOs?. Now that I think about it, there used to be Trickster. Watch Queue Queue. Why is everyone so enamored of the more grindy basic game? Why are people so narrow-minded about what others enjoy? Why do some people like Asian MMOs?. I’ve gotten a lot of questions as to why I am writing this series of posts about Star Wars Galaxies now. Seriously, if you happen across this item you can sell it on the auction house for 150k silver—the in-game currency—and watch it disappear in minutes, which is a nice chunk of change to make in the first few hours of play. Why do Koreans like to grind so much? is obsessed with Facebook/Myspace, except they have MMOs. So This is a reply thread to Game Genre Reboot however since it went on to more than a simple reply I decided it'd be unfair to go so far off topic so created another thread. I know its not an MMORPG but seeing as how its in the "MMO-Like" section for the subreddit thinks it safe to talk about why I love the Grind of Warframe and its nothing convoluted: The combat. Vanilla was one of the most grindy things ever to exist. To provide a life within a game where you interact with others. For Neverwinter on the PlayStation 4, a GameFAQs message board topic titled "Endgame actually fun or just grindy?" - Page 2. So, Some ESO White Knight Called FFXIV Grindy; Let's See How I Fair Unsubscribe from Mistick's MMOs? Cancel Unsubscribe. Yes, I have, and it's a reason why I don't stick around with a lot of MMOs for long during this "time frame", because it's tedious. What was a simple matter of macros and a day of clicking for me felt like an impassable crafting grind to some. I've always been fascinated with the amount of people that play and enjoy mmo's but it seems to me very few of them have satisfying, visceral combat. Mmos are grindy, time consuming games, and you probably dont run anything that require bis essence if you like playing 10 alts anyway so stop complaining. The problem with MMOs is the same as with the rest of gaming, but with greater amplitude. Why is it so expensive to develop an MMO?. No exceptions. More than many other MMOs, this is one that will try to draw you into a second life. I'd like to know why. why is crafting jewelry so prohibitively grindy? So all the time calculated by people testing the new system on PTS will have to be multiply by 2 others factors:. To many, the idea of people making games often conjures up images of tech and coding, but its easy to forget how intertwined psychology is in every facet of a game's design. Ironically, my favorite MMO of all time, Star Wars Galaxies, took farming to mass-production levels, so my harvesters are as I type this hungrily. Fighting in the abyss or through rifts gives you points that are used for PvP ranks and new titles. Exactly, last time i checked all you do is grind tokens, repeat old content ad nauseam for relics and spirit bond grind for materia. ) there is also a technical reason why we don't see multi-pet classes in mmos. I wound up. I even said I was teasing and iterated on that fact. Why are MMORPGs so boring, grindy and lonely? I have wasted £60 on SWTOR for nothing :/ What is the point of playing if thats the depth of the game? Trust. I'm not that long into mmos, so I cannot say anything about this. Prime Warframes aren’t elite, super versions of the original frame, but they are different from their predecessors. I let both accounts lapse. If this is your first visit, be sure to check out the FAQ by clicking the link above. Any of my search term words; All of my search term words; Find results in Content titles and body; Content titles only. So I want to space these out as far as I can so I can include them a few months apart each time. I whole heartedly agree with you and I know exactly why. Deep in thought, possibly about other MMOs?It started when World of Warcraft was released and it didn't take long for me to become an obsessed fan, a hardcore player spending hours upon hours in Azeroth every day. Never played a grindy game before. To many, the idea of people making games often conjures up images of tech and coding, but its easy to forget how intertwined psychology is in every facet of a game's design. I usually subscribe for a month or two at a time depending on how much content there is that i want to do. Is it like that now? Not even close. (BBB) Maplestory Game Mechanics. Why is everything so Grindy and why so many tokens? Sign in to follow this. Leveling is fun instead of feeling grindy. SO yes, if every game has to do x of y to achieve z where z isn't just finish the damn game, yes it's a bleeding grind. I played FFXI back in the day and hated it. Why’s that? Main scenario gating. That is, MMOs offer a lot of frenetically-paced combat in the form of raids and so forth — like FPS games — but it is not constant adrenalin like you have in FPS. Why is everyone so enamored of the more grindy basic game? It just so happens that there are people out there who legitimately have different play styles than you. Kaylriene: Revamping old content in MMOs "As an MMO reaches a point of playerbase stagnation, it becomes seemingly worthwhile for a developer to consider measures to pull in new players, and the easiest way to do so is to revamp the content those players first interact with. But, why, do current grindy games always get so much hate (ik, p2w os often an issue but bdo got called „too grindy“ before it got p2w)? Is there anything mmos in the past have done better? What made the progression fun there? And how grindy should a game be in your opinion?. In MMOs, it’s very easy to feel overwhelmed and that you don’t have a ‘set’ place more than in any other game – NPCs in single-player RPGs cannot judge you to the same extent other players can, after all. They benefited from getting me to come back next month, not necessarily next week or tomorrow or every two hours. Find out why Close. So I want to space these out as far as I can so I can include them a few months apart each time. Personally I have vested 192 hours into this game and I am still learning new things and have so Like other reviewers have previously stated this is a MMORPG and will not be for everyone. (BBB) Maplestory Game Mechanics. Back in the days, it would take us weeks to a month, at higher levels, to even gain a single level. Thus, players have the ultimate freedom of choice to play on what console they want to, which definitely helps bring the game to millions of players, making it the juggernaut it is today. I was not "making fun of your boyfriend". - Isn't so easy that everybody is capped in a week/month. There are tons of skills and combos to level, mana eggs to collect and combine, sidequests, and a 100 level bonus dungeon once you've beaten the game that will take quite some time to go through. It also has one of the most robust character creation systems in the genre. That is atypical, as usually updates start in Korea, get to Russia and China a few months later, and then Westerners get the updates about. The game currently feels quite grindy after the first few levels obviously with new level types, enemy types and more content in general will help relieve this but one of the main issues in my opinion is new items are very expensive and xp progression can feel very slow. I let both accounts lapse. Why Korean MMOs are: Grindy January 5, 2012 January 4, 2012 troublmaker Blog Entry , Commentary grinding , korean , mmorpg So I decided for the New Year to start a new analytic series on Korean MMOs titled "Why Korean MMOs. And why are you comparing a skilled player with an unskilled whale? The problem is skilled whales. Thats just because in modern mmos you use these group finders to do some completable thing as fast as possible then either go back to the group finder to get another random group or go do something else. I guess there was just nothing to do. I'm talking about MMOs! So many of these great massively multiplayer online games on the. Cost is undoubtedly the biggest factor in the grind. You would think developers all over would be clammering to make a good mmo after seeing the INSANE profits that Blizzard's single. DO NOT PLAY MMOS. Example - your first character is an AD Altmer magplar DPS. Perhaps these musings will give some food for thought in what you choose to play &/or as to why you play what you do. This week, we’re talking about grind. What is a nice MMO that is not grindy? They just put up a list of the best Free MMORPGs of 2009, so you may want to check that out. WHY would ANY skills from the first character be automatically applied to the second character? Especially, since, as has been noted, this concept is Not used in other mmos?. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts. For the past 6 months I have had the unique privilege to go back in time and experience the magic of the original EverQuest. So first, the main games for me: * The Secret World * * Mechanically TSW is on point. Even with membership for extra ♥♥♥♥ you still had a ♥♥♥♥ ton to grind for. So, Some ESO White Knight Called FFXIV Grindy; Let's See How I Fair Unsubscribe from Mistick's MMOs? Cancel Unsubscribe. There’s just something about them…. Dungeons are some of my favorite content in the game, so I hate to see them so limited now. Unpopular Opinion: Grindy quests. argh! i must defend my country and my people! what should i do! i must defend the games so i can defend the people! korean mmos are not boring grindfests because they are good! because koreans made them!. Essentially, they are all kill X of creature Y. The fact-checkers, whose work is more and more important for those who prefer facts over lies, police the line between fact and falsehood on a day-to-day basis, and do a great job. Today, my small contribution is to pass along a very good overview that reflects on one of Trump’s favorite overarching falsehoods. Namely: Trump describes an America in which everything was going down the tubes under  Obama, which is why we needed Trump to make America great again. And he claims that this project has come to fruition, with America setting records for prosperity under his leadership and guidance. “Obama bad; Trump good” is pretty much his analysis in all areas and measurement of U.S. activity, especially economically. Even if this were true, it would reflect poorly on Trump’s character, but it has the added problem of being false, a big lie made up of many small ones. Personally, I don’t assume that all economic measurements directly reflect the leadership of whoever occupies the Oval Office, nor am I smart enough to figure out what causes what in the economy. But the idea that presidents get the credit or the blame for the economy during their tenure is a political fact of life. Trump, in his adorable, immodest mendacity, not only claims credit for everything good that happens in the economy, but tells people, literally and specifically, that they have to vote for him even if they hate him, because without his guidance, their 401(k) accounts “will go down the tubes.” That would be offensive even if it were true, but it is utterly false. The stock market has been on a 10-year run of steady gains that began in 2009, the year Barack Obama was inaugurated. But why would anyone care about that? It’s only an unarguable, stubborn fact. Still, speaking of facts, there are so many measurements and indicators of how the economy is doing, that those not committed to an honest investigation can find evidence for whatever they want to believe. Trump and his most committed followers want to believe that everything was terrible under Barack Obama and great under Trump. That’s baloney. Anyone who believes that believes something false. And a series of charts and graphs published Monday in the Washington Post and explained by Economics Correspondent Heather Long provides the data that tells the tale. The details are complicated. Click through to the link above and you’ll learn much. But the overview is pretty simply this: The U.S. economy had a major meltdown in the last year of the George W. Bush presidency. Again, I’m not smart enough to know how much of this was Bush’s “fault.” But he had been in office for six years when the trouble started. So, if it’s ever reasonable to hold a president accountable for the performance of the economy, the timeline is bad for Bush. GDP growth went negative. Job growth fell sharply and then went negative. Median household income shrank. The Dow Jones Industrial Average dropped by more than 5,000 points! U.S. manufacturing output plunged, as did average home values, as did average hourly wages, as did measures of consumer confidence and most other indicators of economic health. (Backup for that is contained in the Post piece I linked to above.) Barack Obama inherited that mess of falling numbers, which continued during his first year in office, 2009, as he put in place policies designed to turn it around. By 2010, Obama’s second year, pretty much all of the negative numbers had turned positive. By the time Obama was up for reelection in 2012, all of them were headed in the right direction, which is certainly among the reasons voters gave him a second term by a solid (not landslide) margin. Basically, all of those good numbers continued throughout the second Obama term. The U.S. GDP, probably the single best measure of how the economy is doing, grew by 2.9 percent in 2015, which was Obama’s seventh year in office and was the best GDP growth number since before the crash of the late Bush years. GDP growth slowed to 1.6 percent in 2016, which may have been among the indicators that supported Trump’s campaign-year argument that everything was going to hell and only he could fix it. During the first year of Trump, GDP growth grew to 2.4 percent, which is decent but not great and anyway, a reasonable person would acknowledge that — to the degree that economic performance is to the credit or blame of the president — the performance in the first year of a new president is a mixture of the old and new policies. In Trump’s second year, 2018, the GDP grew 2.9 percent, equaling Obama’s best year, and so far in 2019, the growth rate has fallen to 2.1 percent, a mediocre number and a decline for which Trump presumably accepts no responsibility and blames either Nancy Pelosi, Ilhan Omar or, if he can swing it, Barack Obama. I suppose it’s natural for a president to want to take credit for everything good that happens on his (or someday her) watch, but not the blame for anything bad. Trump is more blatant about this than most. If we judge by his bad but remarkably steady approval ratings (today, according to the average maintained by 538.com, it’s 41.9 approval/ 53.7 disapproval) the pretty-good economy is not winning him new supporters, nor is his constant exaggeration of his accomplishments costing him many old ones). I already offered it above, but the full Washington Post workup of these numbers, and commentary/explanation by economics correspondent Heather Long, are here. On a related matter, if you care about what used to be called fiscal conservatism, which is the belief that federal debt and deficit matter, here’s a New York Times analysis, based on Congressional Budget Office data, suggesting that the annual budget deficit (that’s the amount the government borrows every year reflecting that amount by which federal spending exceeds revenues) which fell steadily during the Obama years, from a peak of $1.4 trillion at the beginning of the Obama administration, to $585 billion in 2016 (Obama’s last year in office), will be back up to $960 billion this fiscal year, and back over $1 trillion in 2020. (Here’s the New York Times piece detailing those numbers.) Trump is currently floating various tax cuts for the rich and the poor that will presumably worsen those projections, if passed. As the Times piece reported: